// WMYSTERIO, ru-script.3dn.ru DEFINE OBJECTS 1 DEFINE OBJECT SANNY BUILDER 3.04 DEFINE MISSIONS 4 DEFINE MISSION 0 AT @MISSION_0 // 1 DEFINE MISSION 1 AT @MISSION_1 // 2 DEFINE MISSION 2 AT @MISSION_2 // 3 DEFINE MISSION 3 AT @MISSION_3 // 4 DEFINE EXTERNAL_SCRIPTS 0 DEFINE UNKNOWN_EMPTY_SEGMENT 0 DEFINE UNKNOWN_THREADS_MEMORY 3072 {$VERSION 3.1.0027} //-------------MAIN--------------- thread 'MAIN' set_wb_check_to 0 set_weather 0 select_interior 0 fade 0 0 0180: set_on_mission_flag_to $ONMISSION 00C0: set_current_time_hours_to 8 minutes_to 0 04E4: unknown_refresh_game_renderer_at 2491.1572 -1670.3434 Camera.SetAtPos(2491.1572, -1670.3434, 12.3359) $PLAYER_CHAR = Player.Create(#NULL, 2491.1572, -1670.3434, 12.3359) $PLAYER_ACTOR = Actor.EmulateFromPlayer($PLAYER_CHAR) Actor.Angle($PLAYER_ACTOR) = 66.3548 07AF: $PLAYER_GROUP = player $PLAYER_CHAR group Camera.SetBehindPlayer Player.SetClothes($PLAYER_CHAR, "WORKTRCAMOGRN", "WORKTR", 2) Player.SetClothes($PLAYER_CHAR, "SNEAKERBINCGANG", "SNEAKER", 3) Player.SetClothes($PLAYER_CHAR, "TSHIRTERISORN", "TSHIRT", 0) Player.Build($PLAYER_CHAR) Player.CanMove($PLAYER_CHAR) = True $TRAMPLIN = object.Create(#AD_JUMP, 2480.5842, -1721.8175, 12.5488) object.Angle($TRAMPLIN) = 180.0 object.SetImmunities($TRAMPLIN, 1, 1, 1, 1, 1) Object.Indestructibility($TRAMPLIN) = False Object.RemoveFromMissionCleanupList($TRAMPLIN) 0629: change_integer_stat 181 to 4 0879: enable_gang_wars 1 076C: set_zone 'GAN1' gang 1 density_to 40 076C: set_zone 'GAN2' gang 1 density_to 80 076C: set_zone 'IWD1' gang 0 density_to 40 076C: set_zone 'IWD2' gang 0 density_to 80 076C: set_zone 'IWD3A' gang 2 density_to 40 076C: set_zone 'IWD3B' gang 2 density_to 80 0237: set_gang 0 weapons_to 22 31 14 0237: set_gang 1 weapons_to 30 28 17 0237: set_gang 2 weapons_to 36 15 27 0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 6 0746: set_acquaintance 4 of_actors_pedtype 8 to_actors_pedtype 6 0746: set_acquaintance 4 of_actors_pedtype 9 to_actors_pedtype 6 0746: set_acquaintance 4 of_actors_pedtype 6 to_actors_pedtype 7 0746: set_acquaintance 4 of_actors_pedtype 6 to_actors_pedtype 8 0746: set_acquaintance 4 of_actors_pedtype 6 to_actors_pedtype 9 0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 8 0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 9 0746: set_acquaintance 4 of_actors_pedtype 8 to_actors_pedtype 7 0746: set_acquaintance 4 of_actors_pedtype 8 to_actors_pedtype 9 0746: set_acquaintance 4 of_actors_pedtype 9 to_actors_pedtype 7 0746: set_acquaintance 4 of_actors_pedtype 9 to_actors_pedtype 8 0746: set_acquaintance 4 of_actors_pedtype 7 to_actors_pedtype 0 0746: set_acquaintance 0 of_actors_pedtype 8 to_actors_pedtype 0 0746: set_acquaintance 4 of_actors_pedtype 9 to_actors_pedtype 0 0767: set_zone 'MARKST' popcycle_group_for_peds_and_cars_to 14 0767: set_zone 'UNITY' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'LAIR1' popcycle_group_for_peds_and_cars_to 16 0767: set_zone 'LAIR2A' popcycle_group_for_peds_and_cars_to 16 0767: set_zone 'LAIR2B' popcycle_group_for_peds_and_cars_to 16 0767: set_zone 'LBAG1' popcycle_group_for_peds_and_cars_to 19 0767: set_zone 'LBAG2' popcycle_group_for_peds_and_cars_to 19 0767: set_zone 'LBAG3' popcycle_group_for_peds_and_cars_to 19 0767: set_zone 'BLUF1A' popcycle_group_for_peds_and_cars_to 10 0767: set_zone 'BLUF2' popcycle_group_for_peds_and_cars_to 10 0767: set_zone 'SUN1' popcycle_group_for_peds_and_cars_to 2 0767: set_zone 'SUN1' popcycle_group_for_peds_and_cars_to 2 0767: set_zone 'SUN3A' popcycle_group_for_peds_and_cars_to 2 0767: set_zone 'SUN3B' popcycle_group_for_peds_and_cars_to 2 0767: set_zone 'SUN3C' popcycle_group_for_peds_and_cars_to 2 0767: set_zone 'SUN4' popcycle_group_for_peds_and_cars_to 2 0767: set_zone 'COM1A' popcycle_group_for_peds_and_cars_to 9 0767: set_zone 'COM1B' popcycle_group_for_peds_and_cars_to 9 0767: set_zone 'COM2' popcycle_group_for_peds_and_cars_to 9 0767: set_zone 'COM3' popcycle_group_for_peds_and_cars_to 9 0767: set_zone 'COM4' popcycle_group_for_peds_and_cars_to 9 0767: set_zone 'PER1' popcycle_group_for_peds_and_cars_to 9 0767: set_zone 'CHC1A' popcycle_group_for_peds_and_cars_to 6 0767: set_zone 'CHC1B' popcycle_group_for_peds_and_cars_to 6 0767: set_zone 'CHC2A' popcycle_group_for_peds_and_cars_to 6 0767: set_zone 'CHC2B' popcycle_group_for_peds_and_cars_to 6 0767: set_zone 'CHC3' popcycle_group_for_peds_and_cars_to 7 0767: set_zone 'CHC4A' popcycle_group_for_peds_and_cars_to 7 0767: set_zone 'CHC4B' popcycle_group_for_peds_and_cars_to 7 0874: set_zone 'CHC1A' popcycle_group_for_peds_to 9 0874: set_zone 'CHC1B' popcycle_group_for_peds_to 9 0874: set_zone 'CHC2A' popcycle_group_for_peds_to 9 0874: set_zone 'CHC2B' popcycle_group_for_peds_to 9 0874: set_zone 'CHC3' popcycle_group_for_peds_to 9 0874: set_zone 'CHC4A' popcycle_group_for_peds_to 9 0874: set_zone 'CHC4B' popcycle_group_for_peds_to 9 0767: set_zone 'CONF1A' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'CONF1B' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'THALL1' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'LDOC1A' popcycle_group_for_peds_and_cars_to 11 0767: set_zone 'LDOC1B' popcycle_group_for_peds_and_cars_to 11 0767: set_zone 'LDOC2' popcycle_group_for_peds_and_cars_to 11 0767: set_zone 'LDOC3A' popcycle_group_for_peds_and_cars_to 11 0767: set_zone 'LDOC3B' popcycle_group_for_peds_and_cars_to 11 0767: set_zone 'LDOC3C' popcycle_group_for_peds_and_cars_to 11 0767: set_zone 'LDOC4' popcycle_group_for_peds_and_cars_to 11 0767: set_zone 'LDT1A' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'LDT1B' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'LDT1C' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'LDT3' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'LDT4' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'LDT5' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'LDT6' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'LDT7' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'EBE1' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'EBE2A' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'EBE2B' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'EBE3C' popcycle_group_for_peds_and_cars_to 8 0767: set_zone 'ELCO1' popcycle_group_for_peds_and_cars_to 6 0767: set_zone 'ELCO2' popcycle_group_for_peds_and_cars_to 7 0874: set_zone 'ELCO1' popcycle_group_for_peds_to 9 0874: set_zone 'ELCO2' popcycle_group_for_peds_to 9 0767: set_zone 'GAN1' popcycle_group_for_peds_and_cars_to 7 0767: set_zone 'GAN2' popcycle_group_for_peds_and_cars_to 7 0874: set_zone 'GAN1' popcycle_group_for_peds_to 1 0874: set_zone 'GAN2' popcycle_group_for_peds_to 1 0767: set_zone 'GLN1' popcycle_group_for_peds_and_cars_to 7 0767: set_zone 'GLN2A' popcycle_group_for_peds_and_cars_to 7 0767: set_zone 'LIND1A' popcycle_group_for_peds_and_cars_to 7 0767: set_zone 'LIND1B' popcycle_group_for_peds_and_cars_to 11 0767: set_zone 'LIND2A' popcycle_group_for_peds_and_cars_to 11 0767: set_zone 'LIND2B' popcycle_group_for_peds_and_cars_to 11 0767: set_zone 'LIND3' popcycle_group_for_peds_and_cars_to 11 0767: set_zone 'IWD1' popcycle_group_for_peds_and_cars_to 7 0767: set_zone 'IWD2' popcycle_group_for_peds_and_cars_to 7 0767: set_zone 'IWD3A' popcycle_group_for_peds_and_cars_to 7 0767: set_zone 'IWD3B' popcycle_group_for_peds_and_cars_to 7 0767: set_zone 'IWD4' popcycle_group_for_peds_and_cars_to 7 0767: set_zone 'IWD5' popcycle_group_for_peds_and_cars_to 7 0874: set_zone 'IWD1' popcycle_group_for_peds_to 1 0874: set_zone 'IWD2' popcycle_group_for_peds_to 1 0874: set_zone 'IWD3A' popcycle_group_for_peds_to 1 0874: set_zone 'IWD3B' popcycle_group_for_peds_to 1 0874: set_zone 'IWD4' popcycle_group_for_peds_to 1 0874: set_zone 'IWD5' popcycle_group_for_peds_to 1 0767: set_zone 'JEF1A' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JEF1B' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JEF2' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JEF3A' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JEF3B' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JEF3C' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'LFL1A' popcycle_group_for_peds_and_cars_to 7 0767: set_zone 'LFL1B' popcycle_group_for_peds_and_cars_to 7 0874: set_zone 'LFL1A' popcycle_group_for_peds_to 9 0874: set_zone 'LFL1B' popcycle_group_for_peds_to 9 0767: set_zone 'LMEX1A' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'LMEX1B' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'ELS1A' popcycle_group_for_peds_and_cars_to 7 0767: set_zone 'ELS1B' popcycle_group_for_peds_and_cars_to 7 0767: set_zone 'ELS2' popcycle_group_for_peds_and_cars_to 7 0767: set_zone 'ELS3A' popcycle_group_for_peds_and_cars_to 7 0767: set_zone 'ELS3B' popcycle_group_for_peds_and_cars_to 7 0767: set_zone 'ELS4' popcycle_group_for_peds_and_cars_to 7 0874: set_zone 'ELS1A' popcycle_group_for_peds_to 10 0874: set_zone 'ELS1B' popcycle_group_for_peds_to 10 0874: set_zone 'ELS2' popcycle_group_for_peds_to 10 0874: set_zone 'ELS3A' popcycle_group_for_peds_to 10 0874: set_zone 'ELS3B' popcycle_group_for_peds_to 10 0874: set_zone 'ELS4' popcycle_group_for_peds_to 10 0767: set_zone 'MAR1' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'MAR2' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'MAR3' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'MKT1' popcycle_group_for_peds_and_cars_to 14 0767: set_zone 'MKT2' popcycle_group_for_peds_and_cars_to 14 0767: set_zone 'MKT3' popcycle_group_for_peds_and_cars_to 14 0767: set_zone 'MKT4' popcycle_group_for_peds_and_cars_to 14 0767: set_zone 'MUL1A' popcycle_group_for_peds_and_cars_to 15 0767: set_zone 'MUL1B' popcycle_group_for_peds_and_cars_to 15 0767: set_zone 'MUL1C' popcycle_group_for_peds_and_cars_to 15 0767: set_zone 'MUL2A' popcycle_group_for_peds_and_cars_to 10 0767: set_zone 'MUL2B' popcycle_group_for_peds_and_cars_to 10 0767: set_zone 'MUL3' popcycle_group_for_peds_and_cars_to 10 0767: set_zone 'MUL4' popcycle_group_for_peds_and_cars_to 15 0767: set_zone 'MUL5A' popcycle_group_for_peds_and_cars_to 15 0767: set_zone 'MUL5B' popcycle_group_for_peds_and_cars_to 15 0767: set_zone 'MUL5C' popcycle_group_for_peds_and_cars_to 15 0767: set_zone 'MUL6' popcycle_group_for_peds_and_cars_to 15 0767: set_zone 'MUL7A' popcycle_group_for_peds_and_cars_to 15 0767: set_zone 'MUL7B' popcycle_group_for_peds_and_cars_to 15 0767: set_zone 'PLS' popcycle_group_for_peds_and_cars_to 8 0767: set_zone 'RIH1A' popcycle_group_for_peds_and_cars_to 15 0767: set_zone 'RIH1B' popcycle_group_for_peds_and_cars_to 15 0767: set_zone 'RIH2' popcycle_group_for_peds_and_cars_to 15 0767: set_zone 'RIH3A' popcycle_group_for_peds_and_cars_to 15 0767: set_zone 'RIH3B' popcycle_group_for_peds_and_cars_to 15 0767: set_zone 'RIH4' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'RIH5A' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'RIH6B' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'RIH5A' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'RIH6B' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'ROD1A' popcycle_group_for_peds_and_cars_to 14 0767: set_zone 'ROD1B' popcycle_group_for_peds_and_cars_to 14 0767: set_zone 'ROD1C' popcycle_group_for_peds_and_cars_to 14 0767: set_zone 'ROD2A' popcycle_group_for_peds_and_cars_to 14 0767: set_zone 'ROD2B' popcycle_group_for_peds_and_cars_to 14 0767: set_zone 'ROD3A' popcycle_group_for_peds_and_cars_to 14 0767: set_zone 'ROD3B' popcycle_group_for_peds_and_cars_to 14 0767: set_zone 'ROD4A' popcycle_group_for_peds_and_cars_to 14 0767: set_zone 'ROD4B' popcycle_group_for_peds_and_cars_to 14 0767: set_zone 'ROD4C' popcycle_group_for_peds_and_cars_to 14 0767: set_zone 'ROD5A' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'ROD5B' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'SMB1' popcycle_group_for_peds_and_cars_to 8 0767: set_zone 'SMB2' popcycle_group_for_peds_and_cars_to 8 0767: set_zone 'VIN2' popcycle_group_for_peds_and_cars_to 2 0767: set_zone 'VIN3' popcycle_group_for_peds_and_cars_to 2 0767: set_zone 'VIN1A' popcycle_group_for_peds_and_cars_to 2 0767: set_zone 'VIN1B' popcycle_group_for_peds_and_cars_to 2 0767: set_zone 'VERO1' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'VERO2' popcycle_group_for_peds_and_cars_to 9 0767: set_zone 'VERO3' popcycle_group_for_peds_and_cars_to 9 0767: set_zone 'VERO4A' popcycle_group_for_peds_and_cars_to 8 0767: set_zone 'VERO4B' popcycle_group_for_peds_and_cars_to 8 0767: set_zone 'CRANB' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'CALT' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'SUNMA' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'SUNNN' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'BATTP' popcycle_group_for_peds_and_cars_to 2 0767: set_zone 'ESPN1' popcycle_group_for_peds_and_cars_to 9 0767: set_zone 'ESPN2' popcycle_group_for_peds_and_cars_to 9 0767: set_zone 'ESPN3' popcycle_group_for_peds_and_cars_to 9 0767: set_zone 'BAYV' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'PARA' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'JUNIHO' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JUNIHI' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'CIVI' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'CHINA' popcycle_group_for_peds_and_cars_to 9 0874: set_zone 'CHINA' popcycle_group_for_peds_to 6 0767: set_zone 'SFDWT1' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'SFDWT2' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'SFDWT3' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'SFDWT4' popcycle_group_for_peds_and_cars_to 9 0767: set_zone 'SFDWT5' popcycle_group_for_peds_and_cars_to 9 0767: set_zone 'SFDWT6' popcycle_group_for_peds_and_cars_to 9 0767: set_zone 'FINA' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'CITYS' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'WESTP1' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'WESTP2' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'WESTP3' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'THEA1' popcycle_group_for_peds_and_cars_to 2 0767: set_zone 'THEA2' popcycle_group_for_peds_and_cars_to 2 0767: set_zone 'THEA3' popcycle_group_for_peds_and_cars_to 2 0767: set_zone 'GARC' popcycle_group_for_peds_and_cars_to 7 0767: set_zone 'HASH' popcycle_group_for_peds_and_cars_to 6 0767: set_zone 'OCEAF1' popcycle_group_for_peds_and_cars_to 8 0767: set_zone 'OCEAF2' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'OCEAF3' popcycle_group_for_peds_and_cars_to 8 0767: set_zone 'DOH1' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'DOH2' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'CUNTC1' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'CUNTC2' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'CUNTC3' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'SFGLF1' popcycle_group_for_peds_and_cars_to 17 0767: set_zone 'SFGLF2' popcycle_group_for_peds_and_cars_to 17 0767: set_zone 'SFGLF3' popcycle_group_for_peds_and_cars_to 17 0767: set_zone 'SFGLF4' popcycle_group_for_peds_and_cars_to 17 0767: set_zone 'HILLP' popcycle_group_for_peds_and_cars_to 10 0767: set_zone 'SILLY1' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'SILLY2' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'SILLY3' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'SILLY4' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'SFAIR1' popcycle_group_for_peds_and_cars_to 16 0767: set_zone 'SFAIR2' popcycle_group_for_peds_and_cars_to 16 0767: set_zone 'SFAIR3' popcycle_group_for_peds_and_cars_to 16 0767: set_zone 'SFAIR4' popcycle_group_for_peds_and_cars_to 16 0767: set_zone 'SFAIR5' popcycle_group_for_peds_and_cars_to 16 0767: set_zone 'SFBAG1' popcycle_group_for_peds_and_cars_to 19 0767: set_zone 'SFBAG2' popcycle_group_for_peds_and_cars_to 19 0767: set_zone 'SFBAG3' popcycle_group_for_peds_and_cars_to 19 0767: set_zone 'EASB1' popcycle_group_for_peds_and_cars_to 11 0767: set_zone 'EASB2' popcycle_group_for_peds_and_cars_to 11 0767: set_zone 'ESPE1' popcycle_group_for_peds_and_cars_to 9 0767: set_zone 'ESPE2' popcycle_group_for_peds_and_cars_to 9 0767: set_zone 'ESPE3' popcycle_group_for_peds_and_cars_to 9 0767: set_zone 'LINDEN' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'YELLOW' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'BFC1' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'BFC2' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'RIE' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'LDM' popcycle_group_for_peds_and_cars_to 6 0767: set_zone 'RSW1' popcycle_group_for_peds_and_cars_to 6 0767: set_zone 'RSW2' popcycle_group_for_peds_and_cars_to 6 0767: set_zone 'RSE' popcycle_group_for_peds_and_cars_to 6 0767: set_zone 'LDS' popcycle_group_for_peds_and_cars_to 11 0767: set_zone 'SRY' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JTS1' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JTS2' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'LVA1' popcycle_group_for_peds_and_cars_to 11 0767: set_zone 'LVA2' popcycle_group_for_peds_and_cars_to 18 0767: set_zone 'LVA3' popcycle_group_for_peds_and_cars_to 11 0767: set_zone 'LVA4' popcycle_group_for_peds_and_cars_to 11 0767: set_zone 'VAIR1' popcycle_group_for_peds_and_cars_to 16 0767: set_zone 'VAIR2' popcycle_group_for_peds_and_cars_to 16 0767: set_zone 'VAIR3' popcycle_group_for_peds_and_cars_to 16 0767: set_zone 'LVBAG' popcycle_group_for_peds_and_cars_to 19 0767: set_zone 'GGC1' popcycle_group_for_peds_and_cars_to 10 0767: set_zone 'GGC2' popcycle_group_for_peds_and_cars_to 2 0767: set_zone 'BFLD1' popcycle_group_for_peds_and_cars_to 10 0767: set_zone 'BFLD2' popcycle_group_for_peds_and_cars_to 2 0767: set_zone 'WWE' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'WWE1' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'PINT' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'YBELL2' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'YBELL1' popcycle_group_for_peds_and_cars_to 17 0767: set_zone 'JTW1' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JTW2' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JTN1' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JTN2' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JTN3' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JTN4' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JTN5' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JTN6' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JTN7' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JTN8' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JTE1' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JTE2' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JTE3' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'JTE4' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'HGP' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'SPIN' popcycle_group_for_peds_and_cars_to 11 0767: set_zone 'BINT1' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'BINT2' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'BINT3' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'BINT4' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'PRP1' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'PRP2' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'PRP3' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'PRP4' popcycle_group_for_peds_and_cars_to 4 0767: set_zone 'REDE1' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'REDE2' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'REDE3' popcycle_group_for_peds_and_cars_to 2 0767: set_zone 'REDW1' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'REDW2' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'REDW3' popcycle_group_for_peds_and_cars_to 11 0767: set_zone 'REDW4' popcycle_group_for_peds_and_cars_to 5 0767: set_zone 'ROCE1' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'ROCE2' popcycle_group_for_peds_and_cars_to 0 0767: set_zone 'OVS' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'CREE' popcycle_group_for_peds_and_cars_to 9 0767: set_zone 'STRIP1' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'STRIP2' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'STRIP3' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'STRIP4' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'PILL1' popcycle_group_for_peds_and_cars_to 9 0767: set_zone 'PILL2' popcycle_group_for_peds_and_cars_to 9 0767: set_zone 'RING' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'ISLE' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'STAR1' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'STAR2' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'ROY' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'CAM' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'LOT' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'PIRA' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'VISA1' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'VISA2' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'CALI1' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'CALI2' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'DRAG' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'PINK' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'HIGH' popcycle_group_for_peds_and_cars_to 12 0767: set_zone 'CONST1' popcycle_group_for_peds_and_cars_to 18 0767: set_zone 'ANGPI' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'SHACA' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'BACKO' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'BEACO' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'FARM' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'PALO' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'MONT' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'MONT1' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'MTCHI1' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'MTCHI2' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'MTCHI3' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'MTCHI4' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'HBARNS' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'DILLI' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'TOPFA' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'BLUEB' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'BLUEB1' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'PANOP' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'BLUAC' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'CREEK' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'CREEK1' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'MAKO' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'TOPFA' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'FERN' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'NROCK' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'HANKY' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'LEAFY' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'RED' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'FLINTC' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'WHET' popcycle_group_for_peds_and_cars_to 3 0767: set_zone 'BIGE' popcycle_group_for_peds_and_cars_to 1 0767: set_zone 'ELQUE' popcycle_group_for_peds_and_cars_to 1 0767: set_zone 'BARRA' popcycle_group_for_peds_and_cars_to 1 0767: set_zone 'CARSO' popcycle_group_for_peds_and_cars_to 1 0767: set_zone 'PAYAS' popcycle_group_for_peds_and_cars_to 1 0767: set_zone 'PROBE' popcycle_group_for_peds_and_cars_to 1 0767: set_zone 'ELCA' popcycle_group_for_peds_and_cars_to 1 0767: set_zone 'FLINTR' popcycle_group_for_peds_and_cars_to 1 0767: set_zone 'ARCO' popcycle_group_for_peds_and_cars_to 1 0767: set_zone 'VALLE' popcycle_group_for_peds_and_cars_to 1 0767: set_zone 'FLINTI' popcycle_group_for_peds_and_cars_to 1 0767: set_zone 'MONINT' popcycle_group_for_peds_and_cars_to 1 0767: set_zone 'ROBINT' popcycle_group_for_peds_and_cars_to 1 0767: set_zone 'TOM' popcycle_group_for_peds_and_cars_to 1 0767: set_zone 'ALDEA' popcycle_group_for_peds_and_cars_to 1 0767: set_zone 'BRUJA' popcycle_group_for_peds_and_cars_to 1 0767: set_zone 'ROBAD' popcycle_group_for_peds_and_cars_to 1 0767: set_zone 'BONE' popcycle_group_for_peds_and_cars_to 1 0767: set_zone 'HAUL' popcycle_group_for_peds_and_cars_to 18 0767: set_zone 'QUARY' popcycle_group_for_peds_and_cars_to 18 0767: set_zone 'OCTAN' popcycle_group_for_peds_and_cars_to 18 0767: set_zone 'PALMS' popcycle_group_for_peds_and_cars_to 18 0767: set_zone 'EBAY' popcycle_group_for_peds_and_cars_to 18 0767: set_zone 'EBAY2' popcycle_group_for_peds_and_cars_to 18 0767: set_zone 'DAM' popcycle_group_for_peds_and_cars_to 18 014B: $MY_CAR = init_parked_car_generator #BULLET color -1 -1 0 alarm 0 door_lock 0 1 10000 at 2474.2131 -1690.8783 12.1239 angle 180.0 014C: set_parked_car_generator $MY_CAR cars_to_generate_to 101 0213: $PICKUP_0001 = create_pickup #BODYARMOUR type 15 at 2491.0 -1685.8561 13.5107 032B: $PICKUP_0002 = create_weapon_pickup #MINIGUN group 15 ammo 60 at 2493.0 -1685.8561 13.5107 02E1: $PICKUP_0003 = create_cash_pickup 500 at 2495.0 -1685.8561 13.5107 permanence_flag 1 04A6: $PICKUP_0004 = create_asset_money_pickup_at 2497.0 -1685.8561 13.5107 money 10000 10000 016C: restart_if_wasted_at 2027.77 -1420.52 15.99 angle 137.0 town_number 0 016C: restart_if_wasted_at 1180.85 -1325.57 12.58 angle 271.4 town_number 0 016D: restart_if_busted_at 1550.68 -1675.49 14.51 angle 90.0 town_number 0 016C: restart_if_wasted_at 1244.437 331.2261 18.5547 angle 7.5465 town_number 1 016D: restart_if_busted_at 632.2344 -571.7104 15.3515 angle 267.2 town_number 1 016C: restart_if_wasted_at -2199.719 -2308.075 29.6181 angle 322.8928 town_number 1 016D: restart_if_busted_at -2163.829 -2387.817 29.625 angle 134.2066 town_number 1 016C: restart_if_wasted_at -2670.285 616.4364 13.4531 angle 183.1042 town_number 1 016D: restart_if_busted_at -1605.792 716.8598 11.0241 angle 355.2978 town_number 1 016C: restart_if_wasted_at -316.3832 1056.045 18.7344 angle 1.6017 town_number 2 016D: restart_if_busted_at -212.1889 979.4168 18.3219 angle 278.0478 town_number 2 016C: restart_if_wasted_at -1514.823 2527.119 54.7443 angle 2.3546 town_number 2 016D: restart_if_busted_at -1393.072 2633.116 54.9491 angle 86.0424 town_number 2 016C: restart_if_wasted_at 1578.446 1770.682 9.8358 angle 99.7567 town_number 2 016D: restart_if_busted_at 2337.083 2453.802 13.9765 angle 90.7643 town_number 2 07FB: set_interior 'SWEETS' access 1 fade 1 0 create_thread @TABLE create_thread @TRAIN create_thread @SAVE create_thread @STARTER create_thread @STARTER_NEW create_thread @STARTER_3 create_thread @STARTER_4 create_thread @ITERIOR end_thread :TABLE thread 'TABLE' wait 0 if 0AB0: key_pressed 75 // K jf @TABLE actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1) player.CanMove($PLAYER_CHAR) = false 08D4: $PANEL = create_panel_with_title 'TABNAME' position 20.0 20.0 width 150.0 columns 2 interactive 1 background 1 alignment 1 09DB: set_panel $PANEL column 0 width 100 09DB: set_panel $PANEL column 1 width 50 08DB: set_panel $PANEL column 0 header 'TABHEA1' data 'TABROW1' 'TABROW2' 'TABROW3' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 08DB: set_panel $PANEL column 1 header 'TABHEA2' data 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 'DUMMY' 08EE: set_panel $PANEL column 1 row 0 text_1number GXT 'TABMONE' number 1200 08EE: set_panel $PANEL column 1 row 1 text_1number GXT 'TABMONE' number 800 08EE: set_panel $PANEL column 1 row 2 text_1number GXT 'TABMONE' number 300 :TABLE_1 wait 0 08D7: 0@ = panel $PANEL active_row 1@ = player.Money($PLAYER_CHAR) if OR actor.Dead($PLAYER_ACTOR) 0741: actor $PLAYER_ACTOR busted 0AB0: key_pressed 13 // ENTER then jump @TABLE_2 end if AND 0@ == 0 // Активная строка 0 0AB0: key_pressed 32 // SPACE then if 1@ > 1199 then Player.SetClothes($PLAYER_CHAR, "WORKTRCAMOGRN", "WORKTR", 2) Player.Build($PLAYER_CHAR) player.Money($PLAYER_CHAR) += -1200 jump @TABLE_2 end end if AND 0@ == 1 // Активная строка 1 0AB0: key_pressed 32 // SPACE then if 1@ > 799 then Player.SetClothes($PLAYER_CHAR, "TSHIRTERISORN", "TSHIRT", 0) Player.Build($PLAYER_CHAR) player.Money($PLAYER_CHAR) += -800 jump @TABLE_2 end end if AND 0@ == 2 // Активная строка 2 0AB0: key_pressed 32 // SPACE then if 1@ > 299 then Player.SetClothes($PLAYER_CHAR, "bandred", "bandana", 16) Player.Build($PLAYER_CHAR) player.Money($PLAYER_CHAR) += -300 jump @TABLE_2 end end jump @TABLE_1 :TABLE_2 wait 0 actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0) player.CanMove($PLAYER_CHAR) = true 08DA: remove_panel $PANEL jump @TABLE :TRAIN thread 'TRAIN' wait 0 $TRAIN_MARKER = marker.CreateIconAndSphere(20, 1772.7876, -1948.6273, 14.1096) :TRAIN_1_1 wait 0 if AND $ONMISSION == 0 0102: actor $PLAYER_ACTOR in_sphere 1772.7876 -1948.6273 14.1096 radius 2.0 2.0 2.0 sphere 0 stopped_on_foot jf @TRAIN_1_1 marker.Disable($TRAIN_MARKER) model.Load(#STREAK) model.Load(#STREAKC) 038B: load_requested_models :TRAIN_1 wait 0 if AND model.available(#STREAK) model.available(#STREAKC) jf @TRAIN_1 06D8: $TRAIN = create_train_at 1767.7069 -1954.0345 13.5469 type 5 direction 1 end_thread :ITERIOR thread 'interior' wait 0 0A40: $MARKER_SWEER = create_entrance_marker_at 2522.3816 -1679.3961 16.497 color 4 0A40: $MARKER_SWEER_1 = create_entrance_marker_at 2524.7561 -1679.386 1016.4986 color 4 :ITERIOR_1 wait 0 if 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2522.3816 -1679.3961 15.497 radius 1.5 1.5 1.5 on_foot jf @ITERIOR player.CanMove($PLAYER_CHAR) = false actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1) fade 0 1000 wait 1000 04BB: select_interior 1 0860: link_actor $PLAYER_ACTOR to_interior 1 actor.PutAt($PLAYER_ACTOR, 2527.5676, -1679.5599, 1015.4986) actor.Angle($PLAYER_ACTOR) = 270.9803 Camera.Restore_WithJumpCut Camera.SetBehindPlayer wait 2000 fade 1 1000 wait 1000 player.CanMove($PLAYER_CHAR) = true actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0) :ITERIOR_2 wait 0 if actor.Dead($PLAYER_ACTOR) then jump @ITERIOR_1 end 00FF: actor $PLAYER_ACTOR sphere 0 in_sphere 2524.8591 -1679.4088 1015.4986 radius 1.5 1.5 1.5 on_foot jf @ITERIOR_2 player.CanMove($PLAYER_CHAR) = false actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1) fade 0 1000 wait 1000 04BB: select_interior 0 0860: link_actor $PLAYER_ACTOR to_interior 0 actor.PutAt($PLAYER_ACTOR, 2518.9583, -1678.6345, 14.596) actor.Angle($PLAYER_ACTOR) = 64.7881 Camera.Restore_WithJumpCut Camera.SetBehindPlayer wait 2000 fade 1 1000 wait 1000 player.CanMove($PLAYER_CHAR) = true actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0) jump @ITERIOR_1 :SAVE thread 'SAVE' wait 0 if AND $ONMISSION == 0 0AB0: key_pressed 115 then 03D8: show_save_screen wait 250 end jump @SAVE :STARTER thread 'STARTER' wait 0 $ICON = marker.CreateIconAndSphere(15, 2287.793, -1667.109, 15.0317) :STARTER_1 wait 0 if AND $ONMISSION == 0 00EC: actor $PLAYER_ACTOR 0 near_point 2287.793 -1667.109 15.0317 radius 3.0 jf @STARTER_1 marker.Disable($ICON) 00BA: show_text_styled GXT 'MIS_01' time 1000 style 2 start_mission 0 end_thread :STARTER_NEW thread 'STARTER_NEW' wait 0 $ICON_NEW = marker.CreateIconAndSphere(38, 2510.8367, -1672.7837, 12.442) :STARTER_NEW_1 wait 0 if AND $ONMISSION == 0 0102: actor $PLAYER_ACTOR in_sphere 2510.8367 -1672.7837 12.442 radius 2.0 2.0 2.0 sphere 0 stopped_on_foot jf @STARTER_NEW_1 if AND 8741: not actor $PLAYER_ACTOR busted not actor.Dead($PLAYER_ACTOR) jf @STARTER_NEW_1 if not actor.Driving($PLAYER_ACTOR) jf @STARTER_NEW_1 marker.Disable($ICON_NEW) 00BA: show_text_styled GXT 'MIS_02' time 1000 style 2 start_mission 1 end_thread :STARTER_3 thread 'STARTER_3' wait 0 $ICON3 = marker.CreateIconAndSphere(28, 2486.7761, -1650.9607, 12.4845) :STARTER_3_1 wait 0 if AND $ONMISSION == 0 0102: actor $PLAYER_ACTOR in_sphere 2486.7761 -1650.9607 12.4845 radius 2.0 2.0 2.0 sphere 0 stopped_on_foot jf @STARTER_3_1 if AND 8741: not actor $PLAYER_ACTOR busted not actor.Dead($PLAYER_ACTOR) jf @STARTER_3_1 if not actor.Driving($PLAYER_ACTOR) jf @STARTER_3_1 marker.Disable($ICON3) player.CanMove($PLAYER_CHAR) = false actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1) 00BA: show_text_styled GXT 'MIS_03' time 1000 style 2 fade 0 2000 wait 2000 start_mission 2 end_thread :STARTER_4 thread 'STARTER_4' wait 0 $ICON4 = marker.CreateIconAndSphere(22, 2371.0364, -1758.7781, 13.547) :STARTER_4_1 wait 0 if AND $ONMISSION == 0 0102: actor $PLAYER_ACTOR in_sphere 2371.0364 -1758.7781 13.547 radius 2.0 2.0 2.0 sphere 0 stopped_on_foot jf @STARTER_4_1 if AND 8741: not actor $PLAYER_ACTOR busted not actor.Dead($PLAYER_ACTOR) jf @STARTER_4_1 if not actor.Driving($PLAYER_ACTOR) jf @STARTER_4_1 marker.Disable($ICON4) player.CanMove($PLAYER_CHAR) = false actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1) 00BA: show_text_styled GXT 'HEALACT' time 1000 style 2 fade 0 2000 wait 2000 start_mission 3 end_thread //-------------Mission 0--------------- // Originally: MISSION_0 :MISSION_0 thread 'MISSION_0' gosub @MISSION_0_29_57 if wasted_or_busted jf @MISSION_0_29_46 gosub @MISSION_0_29_144 :MISSION_0_29_46 $ONMISSION = 0 mission_cleanup end_thread :MISSION_0_29_57 increment_mission_attempts $ONMISSION = 1 018A: 1@ = create_checkpoint_at 2184.3604 -1774.8608 12.3665 03BC: 2@ = create_sphere_at 2184.3604 -1774.8608 radius 12.3665 2.0 00BB: show_text_lowpriority GXT 'MS_0101' time 3000 flag 1 :MISSION_0_A wait 0 if 00EC: actor $PLAYER_ACTOR 0 near_point 2184.3604 -1774.8608 12.3665 radius 3.0 jf @MISSION_0_A marker.Disable(1@) 03BD: destroy_sphere 2@ model.Load(#BARREL4) 038B: load_requested_models :MISSION_0_B wait 0 if model.Available(#BARREL4) jf @MISSION_0_B 0@ = object.Create(#BARREL4, 2153.9919, -1796.8591, 12.5507) object.Angle(0@) = 277.5201 model.Destroy(#BARREL4) 3@ = marker.CreateAboveObject(0@) 00BB: show_text_lowpriority GXT 'MS_0102' time 3000 flag 1 :MISSION_0_C wait 0 if 0366: object 0@ damaged jf @MISSION_0_C 0318: set_latest_mission_passed 'MIS_01' 01E3: show_text_1number_styled GXT 'M_PASS' number 5000 time 4000 style 1 Player.Money($PLAYER_CHAR) += 5000 play_music 1 gosub @MISSION_0_END create_thread @STARTER return :MISSION_0_29_144 wait 0 gosub @MISSION_0_END 00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1 create_thread @STARTER return :MISSION_0_END wait 0 if 03CA: object 0@ exists then object.RemoveReferences(0@) object.Destroy(0@) end marker.Disable(1@) marker.Disable(3@) 03BD: destroy_sphere 2@ return //-------------Mission 1--------------- // Originally: MISSION_1 :MISSION_1 thread 'MISSION_1' gosub @MISSION_1_29_57 if wasted_or_busted jf @MISSION_1_29_46 gosub @MISSION_1_29_144 :MISSION_1_29_46 $ONMISSION = 0 mission_cleanup end_thread :MISSION_1_29_57 increment_mission_attempts $ONMISSION = 1 actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1) player.CanMove($PLAYER_CHAR) = false 0169: set_fade_color_RGB 0 128 128 016A: fade 0 time 1000 wait 3000 03DE: set_pedestrians_density_multiplier_to 0.0 01EB: set_traffic_density_multiplier_to 0.0 0395: clear_area 0 at 2506.3228 -1666.5116 12.3863 radius 300.0 0826: enable_hud 0 02A3: enable_widescreen 1 model.Load(#GREENWOO) 038B: load_requested_models :MISSION_1_A wait 0 if model.Available(#GREENWOO) jf @MISSION_1_A 0@ = car.Create(#GREENWOO, 2506.3228, -1666.5116, 12.3863) car.Angle(0@) = 90.795 car.SetImmunities(0@, 1, 1, 1, 1, 1) model.Destroy(#GREENWOO) 05CB: AS_actor $PLAYER_ACTOR enter_car 0@ as_driver 0 ms :MISSION_1_B wait 0 if actor.InCar($PLAYER_ACTOR, 0@) jf @MISSION_1_B 04E4: unknown_refresh_game_renderer_at 2501.5085 -1669.8973 Camera.SetAtPos(2501.5085, -1669.8973, 13.3562) Camera.SetPosition(2501.5085, -1669.8973, 13.3562, 0.0, 0.0, 0.0) Camera.PointAt(2506.3228, -1666.5116, 12.3863, 2) wait 2000 03E6: remove_text_box 00BE: text_clear_all 016A: fade 1 time 1000 wait 1000 00BC: show_text_highpriority GXT 'MS01_01' time 4000 flag 1 wait 4000 0936: set_camera 2501.5085 -1669.8973 13.3562 position_to 2501.0186 -1665.4775 13.3554 time 7000 drop_mode 1 0920: point_camera 2506.3228 -1666.5116 12.3863 transverse_to 2506.3228 -1666.5116 12.3863 time 7000 mode 1 wait 6990 Camera.SetPosition(2501.0186, -1665.4775, 13.3554, 0.0, 0.0, 0.0) Camera.PointAt(2506.3228, -1666.5116, 12.3863, 2) 00BC: show_text_highpriority GXT 'MS01_02' time 5000 flag 1 wait 5000 0169: set_fade_color_RGB 0 128 128 016A: fade 0 time 1000 wait 1000 car.RemoveReferences(0@) 03DE: set_pedestrians_density_multiplier_to 1.0 01EB: set_traffic_density_multiplier_to 1.0 0826: enable_hud 1 02A3: enable_widescreen 0 Camera.Restore_WithJumpCut Camera.SetBehindPlayer 03E6: remove_text_box 00BE: text_clear_all wait 2000 0169: set_fade_color_RGB 0 128 128 016A: fade 1 time 1000 actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0) player.CanMove($PLAYER_CHAR) = true 0318: set_latest_mission_passed 'MIS_02' 01E3: show_text_1number_styled GXT 'M_PASS' number 5000 time 4000 style 1 Player.Money($PLAYER_CHAR) += 5000 play_music 1 gosub @MISSION_1_END create_thread @STARTER_NEW return :MISSION_1_29_144 wait 0 gosub @MISSION_1_END 00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1 create_thread @STARTER_NEW return :MISSION_1_END wait 0 return //-------------Mission 1--------------- // Originally: MISSION_2 :MISSION_2 thread 'MISSION_2' gosub @MISSION_2_29_57 if wasted_or_busted jf @MISSION_2_29_46 gosub @MISSION_2_29_144 :MISSION_2_29_46 $ONMISSION = 0 mission_cleanup end_thread :MISSION_2_29_57 increment_mission_attempts $ONMISSION = 1 03DE: set_pedestrians_density_multiplier_to 0.0 01EB: set_traffic_density_multiplier_to 0.0 0395: clear_area 0 at 2478.7612 -1651.6365 13.4687 radius 300.0 0826: enable_hud 0 02A3: enable_widescreen 1 model.Load(#CELLPHONE) 038B: load_requested_models :MISSION_2_A wait 0 if model.Available(#CELLPHONE) jf @MISSION_2_A actor.PutAt($PLAYER_ACTOR, 2478.7612, -1651.6365, 13.4687) actor.Angle($PLAYER_ACTOR) = 108.0285 04E4: unknown_refresh_game_renderer_at 2476.7725 -1655.647 Camera.SetAtPos(2476.7725, -1655.647, 13.3275) Camera.SetPosition(2476.7725, -1655.647, 13.3275, 0.0, 0.0, 0.0) Camera.PointAt(2478.7612, -1651.6365, 13.4687, 2) wait 2000 03E6: remove_text_box 00BE: text_clear_all 016A: fade 1 time 1000 wait 1000 0729: AS_actor $PLAYER_ACTOR hold_cellphone 1 wait 2000 00BC: show_text_highpriority GXT 'MS03_01' time 6000 flag 1 wait 6000 0967: actor $PLAYER_ACTOR move_mouth 4000 ms 00BC: show_text_highpriority GXT 'MS03_02' time 4000 flag 1 wait 4000 0968: actor $PLAYER_ACTOR stop_mouth 0729: AS_actor $PLAYER_ACTOR hold_cellphone 0 wait 2000 016A: fade 0 time 1000 wait 2000 03DE: set_pedestrians_density_multiplier_to 1.0 01EB: set_traffic_density_multiplier_to 1.0 0826: enable_hud 1 02A3: enable_widescreen 0 :MISSION_2_B wait 0 model.Load(#BALLAS1) 038B: load_requested_models :MISSION_2_C wait 0 if model.Available(#BALLAS1) jf @MISSION_2_C 0@ = actor.Create(8, #BALLAS1, 2419.8154, -1687.3512, 13.7861) actor.SetImmunities(0@, 1, 1, 1, 1, 1) actor.Angle(0@) = 359.3008 actor.Health(0@) = 500 1@ = marker.CreateAboveActor(0@) Camera.Restore_WithJumpCut Camera.SetBehindPlayer 03E6: remove_text_box 00BE: text_clear_all 016A: fade 1 time 1000 wait 1000 actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0) player.CanMove($PLAYER_CHAR) = true 00BC: show_text_highpriority GXT 'MS03_03' time 3000 flag 1 :MISSION_2_D wait 0 if 00F2: actor $PLAYER_ACTOR near_actor 0@ radius 4.0 4.0 0 jf @MISSION_2_D actor.SetImmunities($PLAYER_ACTOR, 1, 1, 1, 1, 1) player.CanMove($PLAYER_CHAR) = false 016A: fade 0 time 1000 wait 1000 actor.PutAt($PLAYER_ACTOR, 2419.7251, -1683.7125, 13.7646) actor.Angle($PLAYER_ACTOR) = 180.0 actor.PutAt(0@, 2419.8154, -1687.3512, 13.7861) actor.Angle(0@) = 0.0 04E4: unknown_refresh_game_renderer_at 2419.7251 -1683.7125 Camera.SetAtPos(2419.7251, -1683.7125, 14.7626) Camera.SetPosition(2419.7251, -1683.7125, 14.7626, 0.0, 0.0, 0.0) Camera.PointAt(2420.2771, -1686.0566, 13.7886, 2) 0826: enable_hud 0 02A3: enable_widescreen 1 04ED: load_animation "BAR" :MISSION_2_E wait 0 if 04EE: animation "BAR" loaded jf @MISSION_2_E wait 1500 016A: fade 1 time 1000 wait 1000 0967: actor 0@ move_mouth 3500 ms 0605: actor 0@ perform_animation_sequence "Barcustom_order" IFP_file "BAR" 4.0 loop 0 0 0 0 time 3500 00BC: show_text_highpriority GXT 'MS03_04' time 3500 flag 1 wait 3500 0968: actor 0@ stop_mouth 0967: actor $PLAYER_ACTOR move_mouth 2330 ms 0605: actor $PLAYER_ACTOR perform_animation_sequence "Barserve_loop" IFP_file "BAR" 4.0 loop 0 0 0 0 time 2330 00BC: show_text_highpriority GXT 'MS03_05' time 2330 flag 1 wait 2330 0968: actor $PLAYER_ACTOR stop_mouth 016A: fade 0 time 1000 wait 1000 04EF: release_animation "BAR" 0826: enable_hud 1 02A3: enable_widescreen 0 Camera.Restore_WithJumpCut Camera.SetBehindPlayer 03E6: remove_text_box 00BE: text_clear_all wait 1500 016A: fade 1 time 1000 wait 1000 05E2: AS_actor 0@ kill_actor $PLAYER_ACTOR actor.SetImmunities(0@, 0, 0, 0, 0, 0) actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0) player.CanMove($PLAYER_CHAR) = true :MISSION_2_F wait 0 if actor.Dead(0@) jf @MISSION_2_F marker.Disable(1@) wait 2000 0318: set_latest_mission_passed 'MIS_03' 01E3: show_text_1number_styled GXT 'M_PASS' number 10000 time 4000 style 1 Player.Money($PLAYER_CHAR) += 10000 play_music 1 gosub @MISSION_2_END create_thread @STARTER_3 return :MISSION_2_29_144 wait 0 gosub @MISSION_2_END 00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1 create_thread @STARTER_3 return :MISSION_2_END wait 0 if 075C: marker 1@ enabled then marker.Disable(1@) end if 056D: actor 0@ defined then actor.RemoveReferences(0@) actor.DestroyInstantly(0@) end return //-------------Mission 3--------------- // Originally: MISSION_2 :MISSION_3 thread 'MISSION_3' gosub @MISSION_3_29_57 if wasted_or_busted jf @MISSION_3_29_46 gosub @MISSION_3_29_144 :MISSION_3_29_46 $ONMISSION = 0 mission_cleanup end_thread :MISSION_3_29_57 increment_mission_attempts $ONMISSION = 1 0395: clear_area 1 at 2370.4766 -1767.1378 13.5469 radius 300.0 0376: 1@ = create_random_actor_at 2370.4766 -1767.1378 13.5469 wait 1500 actor.Health(1@) = 1000 077A: set_actor 1@ acquaintance 0 to_actors_pedtype 0 0631: put_actor 1@ in_group $PLAYER_GROUP $HEALTH = actor.Health(1@) 0084: $TEMP = $HEALTH // (int) 04F7: status_text $TEMP type 1 line 1 GXT 'HEALACT' fade 1 1000 wait 1000 actor.SetImmunities($PLAYER_ACTOR, 0, 0, 0, 0, 0) player.CanMove($PLAYER_CHAR) = true 03BC: 2@ = create_sphere_at 2225.8528 -1724.875 radius 13.5585 2.0 018A: 3@ = create_checkpoint_at 2225.8528 -1724.875 13.5585 4@ = marker.CreateAboveActor(1@) 07E0: set_marker 4@ type_to 1 00BC: show_text_highpriority GXT 'M_RU_ST' time 4000 flag 1 // ~s~Come back between 9:00 and 17:00. 0@ = 0 while 0@ == 0 if OR actor.Dead($PLAYER_ACTOR) 0741: actor $PLAYER_ACTOR busted then 0@ = 1 end if actor.Dead(1@) then 0@ = 2 end if AND 0102: actor $PLAYER_ACTOR in_sphere 2225.8528 -1724.875 13.5585 radius 3.0 3.0 3.0 sphere 0 stopped_on_foot 0102: actor 1@ in_sphere 2225.8528 -1724.875 13.5585 radius 3.0 3.0 3.0 sphere 0 stopped_on_foot then 0@ = 3 end $HEALTH = actor.Health(1@) $HEALTH /= 10 0084: $TEMP = $HEALTH // (int) wait 0 end if 0@ == 1 then jump @MISSION_3_29_144 end if 0@ == 2 then jump @MISSION_3_29_DRUG end fade 0 500 wait 500 actor.DestroyInstantly(1@) wait 100 fade 1 500 wait 500 0318: set_latest_mission_passed 'HEALACT' 01E3: show_text_1number_styled GXT 'M_PASS' number 10000 time 4000 style 1 Player.Money($PLAYER_CHAR) += 10000 play_music 1 gosub @MISSION_3_END create_thread @STARTER_4 return :MISSION_3_29_144 wait 0 gosub @MISSION_3_END 00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1 create_thread @STARTER_4 return :MISSION_3_29_DRUG wait 0 gosub @MISSION_3_END 00BA: show_text_styled GXT 'M_FAIL' time 5000 style 1 00BC: show_text_highpriority GXT 'M_PA_ST' time 4000 flag 1 // ~s~Come back between 9:00 and 17:00. create_thread @STARTER_4 return :MISSION_3_END wait 0 if 056D: actor 1@ defined then actor.DestroyInstantly(1@) end 0151: remove_status_text $TEMP 03BD: destroy_sphere 2@ marker.Disable(3@) marker.Disable(4@) return